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Blaze3D

@OnlyIn(Dist.CLIENT)
public class Blaze3D

process

Goes unused within 1.20.2

public static void process(RenderPipeline p_166119_, float p_166120_) {
    ConcurrentLinkedQueue<RenderCall> concurrentlinkedqueue = p_166119_.getRecordingQueue();
}

render

Goes unused within 1.20.2

public static void render(RenderPipeline p_166122_, float p_166123_) {
    ConcurrentLinkedQueue<RenderCall> concurrentlinkedqueue = p_166122_.getProcessedQueue();
}

youJustLostTheGame

Used with debug crash trigger while holding control

public static void youJustLostTheGame() {
    MemoryUtil.memSet(0L, 0, 1L);
}

getTime

Used to get the current running time

public static double getTime() {
    return GLFW.glfwGetTime();
}