Blaze3D
process
Goes unused within 1.20.2
public static void process(RenderPipeline p_166119_, float p_166120_) {
ConcurrentLinkedQueue<RenderCall> concurrentlinkedqueue = p_166119_.getRecordingQueue();
}
render
Goes unused within 1.20.2
public static void render(RenderPipeline p_166122_, float p_166123_) {
ConcurrentLinkedQueue<RenderCall> concurrentlinkedqueue = p_166122_.getProcessedQueue();
}
youJustLostTheGame
Used with debug crash trigger while holding control
getTime
Used to get the current running time